{"relics":{
"executioner":{"d":"Capturing an unprotected enemy grants an additional Action (up to this relic's level per Turn).","l":["An unprotected Capture grants an additional Action — up to {{cap}} per Turn.","An unprotected Capture grants an additional Action — up to {{cap}} per Turn.","An unprotected Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"knights_license":{"d":"Every 4th Capture banks a knight-jump Maneuver — spend it in place of a normal move.","l":["Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a knight-jump Maneuver on EVERY Capture."],"p":"Knight Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"knight_echo":{"d":"After a knight Movement, leave a decoy behind (tougher at higher levels).","l":["After a knight Movement, leave behind a decoy with one Heart.","After a knight Movement, leave behind a decoy with two Hearts.","After a knight Movement, leave behind a decoy with two Hearts and a Shield."],"p":"A decoy echoes your leap!"},
"knights_edge":{"d":"Your banked knight Maneuvers may Capture — even when spent as a refunded Movement (which normally can't Capture)."},
"cavalry_charge":{"d":"A knight-shaped Capture grants an additional Movement — up to {{cap}} per Turn.","l":["A knight-shaped Capture grants an additional Movement — up to {{cap}} per Turn.","A knight-shaped Capture grants an additional Movement — up to {{cap}} per Turn.","A knight-shaped Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Knight Capture refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"heavy_lance":{"d":"Knight-shaped Captures deal +1 Damage.","l":["Knight-shaped Captures deal +{{damage}} Damage.","Knight-shaped Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"black_market":{"d":"Merchants have a 5% chance to stock a relic, starting at 600 gold and increasing in price with rarity."},
"bishops_seal":{"d":"Every 4th Capture banks a diagonal-slide Maneuver — spend it in place of a normal move.","l":["Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a diagonal-slide Maneuver on EVERY Capture."],"p":"Diagonal Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"rooks_warrant":{"d":"Every 4th Capture banks a straight-slide Maneuver — spend it in place of a normal move.","l":["Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a straight-slide Maneuver on EVERY Capture."],"p":"Straight Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"bishops_edge":{"d":"Your banked diagonal Maneuvers may Capture the first enemy on the line — even when spent as a refunded Movement (which normally can't Capture)."},
"rooks_edge":{"d":"Your banked straight Maneuvers may Capture the first enemy on the line — even when spent as a refunded Movement (which normally can't Capture)."},
"heavy_mitre":{"d":"Diagonal-line Captures deal +1 Damage.","l":["Diagonal-line Captures deal +{{damage}} Damage.","Diagonal-line Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_ram":{"d":"Straight-line Captures deal +1 Damage.","l":["Straight-line Captures deal +{{damage}} Damage.","Straight-line Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"battering_line":{"d":"A straight-line Capture grants an additional Movement — up to {{cap}} per Turn.","l":["A straight-line Capture grants an additional Movement — up to {{cap}} per Turn.","A straight-line Capture grants an additional Movement — up to {{cap}} per Turn.","A straight-line Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Straight Capture refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"tithe_collector":{"d":"Entering any map node grants +5 gold.","l":["Entering a map node grants +{{gold}} gold.","Entering a map node grants +{{gold}} gold.","Entering a map node grants +{{gold}} gold.","Limit Break — entering a map node grants +{{gold}} gold."],"params":[[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":12}],[{"n":"gold","v":20}]]},
"innkeepers_ledger":{"d":"Resting also grants a random common item.","l":["Resting also grants a random common item.","Resting offers a pick of 2 random common items."]},
"iron_blood":{"d":"+3 maximum Hearts (not a heal). You can never gain a Shield."},
"hold_position":{"d":"You may skip your Turn."},
"shared_spoils":{"d":"Your minions' Captures can also open the Scavenger's item pick (while you hold fewer than three items). Exclusive to the Pawn."},
"campfire_songs":{"d":"After a Rest, start the next battle with 1 Shield.","l":["After a Rest, start the next battle with {{shields, plural, one {# Shield} other {# Shields}}}.","After a Rest, start the next battle with {{shields, plural, one {# Shield} other {# Shields}}} (needs Aegis to hold both)."],"params":[[{"n":"shields","v":1}],[{"n":"shields","v":2}]]},
"elite_trophy_case":{"d":"Clearing an Elite battle pays +20 gold.","l":["Clearing an Elite battle pays +{{gold}} gold.","Clearing an Elite battle pays +{{gold}} gold.","Clearing an Elite battle pays +{{gold}} gold.","Limit Break — clearing an Elite battle pays +{{gold}} gold."],"params":[[{"n":"gold","v":20}],[{"n":"gold","v":35}],[{"n":"gold","v":50}],[{"n":"gold","v":65}]]},
"scavengers_cart":{"d":"Winning a battle at full Hearts pays +10 gold.","l":["Winning at full Hearts pays +{{gold}} gold.","Winning at full Hearts pays +{{gold}} gold.","Winning at full Hearts pays +{{gold}} gold.","Limit Break — winning at full Hearts pays +{{gold}} gold."],"params":[[{"n":"gold","v":10}],[{"n":"gold","v":15}],[{"n":"gold","v":20}],[{"n":"gold","v":25}]]},
"window_shopper":{"d":"Leaving a merchant shop without buying anything grants 5 gold.","l":["Leaving a merchant shop without buying grants {{gold}} gold.","Leaving a merchant shop without buying grants {{gold}} gold.","Limit Break — leaving a merchant shop without buying grants {{gold}} gold."],"params":[[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":12}]]},
"toll_receipt":{"d":"The first time you enter a Merchant Shop each Act, gain 25 gold.","l":["The act's first merchant-shop entry grants {{gold}} gold.","The act's first merchant-shop entry grants {{gold}} gold.","The act's first merchant-shop entry grants {{gold}} gold.","Limit Break — the act's first merchant-shop entry grants {{gold}} gold."],"params":[[{"n":"gold","v":25}],[{"n":"gold","v":40}],[{"n":"gold","v":60}],[{"n":"gold","v":85}]]},
"first_blood":{"d":"Your first Capture or Attack each battle deals +1 Damage.","l":["Your first Capture or Attack each battle deals +1 Damage.","Your first two Captures or Attacks each battle deal +1 Damage.","Limit Break — your first three Captures or Attacks each battle deal +1 Damage."]},
"skip_animations":{"d":"Admin: clicking this relic toggles instant animation skip (client-side; no effect on the game rules)."},
"sleepwatcher":{"d":"Capturing a Frozen enemy pays +8 gold.","l":["Capturing a Frozen enemy pays +{{gold}} gold.","Capturing a Frozen enemy pays +{{gold}} gold.","Limit Break — Capturing a Frozen enemy pays +{{gold}} gold."],"params":[[{"n":"gold","v":8}],[{"n":"gold","v":12}],[{"n":"gold","v":16}]]},
"backroom_deal":{"d":"Once per Shop, after all stock is sold, pay 100 gold to add two more items."},
"prophet":{"d":"Reveal WHERE the next few enemy Spawns will land — but one of the revealed squares is a lie. (Level up to drop the fake.)","l":["Reveal WHERE the next few enemy Spawns will land — but one of the revealed squares is a lie. (Level up to drop the fake.)","Reveal WHERE the next few enemy Spawns will land. Every prophecy is true.","Reveal WHERE and WHAT the next few enemy Spawns are — every prophecy true, with the actual units shown."]},
"bloodthirst":{"d":"Capturing a protected enemy grants an additional Action (up to this relic's level per Turn).","l":["A protected Capture grants an additional Action — up to {{cap}} per Turn.","A protected Capture grants an additional Action — up to {{cap}} per Turn.","A protected Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"boomerang":{"d":"Activate: after your next kill, snap back to where your move started. Re-arms every 4 Turns.","l":["Every {{cooldown}} Turns, activate: after your next kill, snap back to where your move started.","Every {{cooldown}} Turns, activate: after your next kill, snap back to where your move started.","Every {{cooldown}} Turns, activate: after your next kill, snap back to where your move started."],"p":"Boomerang armed — snap back after your next kill!","params":[[{"n":"cooldown","v":4}],[{"n":"cooldown","v":3}],[{"n":"cooldown","v":2}]]},
"brawler":{"d":"If an enemy is adjacent at the start of your Turn, gain a Shield. Can't be taken with Regenerator.","l":["If an enemy is adjacent at the start of your Turn, gain a Shield.","If an enemy is adjacent at the start of your Turn, gain 2 Shields."],"p":"Battle Shield raised!"},
"reactive_plating":{"d":"Once every 4 Turns, when a Shield soaks a hit, the attacker is Frozen.","l":["Once every {{interval}} Turns, when a Shield soaks a hit, Freeze the attacker for {{turns, plural, one {# Turn} other {# Turns}}}.","Once every {{interval}} Turns, when a Shield soaks a hit, Freeze the attacker for {{turns, plural, one {# Turn} other {# Turns}}}.","Once every {{interval}} Turns, when a Shield soaks a hit, Freeze the attacker for {{turns, plural, one {# Turn} other {# Turns}}}."],"params":[[{"n":"turns","v":1},{"n":"interval","v":4}],[{"n":"turns","v":2},{"n":"interval","v":3}],[{"n":"turns","v":3},{"n":"interval","v":2}]]},
"regenerator":{"d":"If no enemy is adjacent at the start of your Turn, gain a Shield. Can't be taken with Brawler.","l":["If no enemy is adjacent at the start of your Turn, gain a Shield.","If no enemy is adjacent at the start of your Turn, gain 2 Shields."],"p":"Shield regenerated!"},
"shield_charge":{"d":"Spend 3 Shields to gain an additional Action.","l":["Spend {{cost}} Shields to gain an additional Action.","Spend {{cost}} Shields to gain an additional Action."],"p":"Shields spent for an extra Action!","params":[[{"n":"cost","v":3}],[{"n":"cost","v":2}]]},
"lightbound":{"d":"End your Turn on a light square to gain a Shield; end on a dark square to take 1 Damage (a Shield soaks it). Can't be taken with Shadowbound.","p":"Dark square — Lightbound bit for 1!"},
"limit_break":{"d":"Each of Limit Break's three levels lets you push one maxed relic a single level beyond its cap.","l":["Choose one of your maxed relics to push one level beyond its cap.","Limit-break a second maxed relic.","Limit-break a third maxed relic."]},
"shadowbound":{"d":"End your Turn on a dark square to gain a temporary Heart; end on a light square to lose a Shield. Can't be taken with Lightbound."},
"connoisseur":{"d":"Relic rewards now offer 4 choices instead of 3."},
"relentless":{"d":"Any Capture grants an additional Action (up to 1 per Turn).","l":["Any Capture grants an additional Action — up to {{cap}} per Turn.","Any Capture grants an additional Action — up to {{cap}} per Turn.","Any Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"blood_tax":{"d":"Every 5th Capture grants a temporary Heart.","p":"A temporary Heart!"},
"blunder":{"d":"Ordinary enemies blunder +1% more often per level. Enemy royals use half the resulting rate, and Bosses one quarter; moves that would Attack your royal or a minion halve it again.","l":["Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%). Enemy royals use half this total rate, and Bosses one quarter; moves that would Attack your royal or a minion halve it again.","Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%). Enemy royals use half this total rate, and Bosses one quarter; moves that would Attack your royal or a minion halve it again.","Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%). Enemy royals use half this total rate, and Bosses one quarter; moves that would Attack your royal or a minion halve it again.","Limit Break — ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%). Enemy royals use half this total rate, and Bosses one quarter; moves that would Attack your royal or a minion halve it again."],"params":[[{"n":"bonus","v":1},{"n":"min","v":3}],[{"n":"bonus","v":2},{"n":"min","v":4}],[{"n":"bonus","v":3},{"n":"min","v":5}],[{"n":"bonus","v":4},{"n":"min","v":6}]]},
"forkers_charm":{"d":"On every other Turn, if your move threatens two or more enemies, gain a Shield.","p":"Fork Shield raised!"},
"fortress":{"d":"Go 4 captureless Turns in a row to gain a Shield. Capturing resets the count.","l":["Gain a Shield after {{period}} captureless Turns in a row. Capturing resets the count.","Gain a Shield after {{period}} captureless Turns in a row. Capturing resets the count.","Gain a Shield after {{period}} captureless Turns in a row. Capturing resets the count.","Limit Break — gain a Shield every captureless Turn."],"p":"A Shield earned!","params":[[{"n":"period","v":4}],[{"n":"period","v":3}],[{"n":"period","v":2}],[{"n":"period","v":1}]]},
"glass_cannon":{"d":"Your Captures pierce all Shields and Hearts — you one-shot anything. But you fight at 1 HP with every save disabled: one hit ends the run."},
"gourmand":{"d":"Elite and Boss item rewards now offer 4 choices instead of 3."},
"prospector":{"d":"Each enemy you Capture yields +1 gold per level.","l":["Each enemy you Capture yields +{{gold}} gold on top of its value.","Each enemy you Capture yields +{{gold}} gold on top of its value.","Each enemy you Capture yields +{{gold}} gold on top of its value.","Limit Break — each enemy you Capture yields +{{gold}} gold on top of its value."],"params":[[{"n":"gold","v":1}],[{"n":"gold","v":2}],[{"n":"gold","v":3}],[{"n":"gold","v":4}]]},
"push":{"d":"Every 3rd Capture grants a free Movement — reposition up to 1 square in any direction (or decline).","l":["Every 3rd Capture grants a Movement: push up to {{reach, plural, one {# square} other {# squares}}} in any direction (or decline).","Every 3rd Capture grants a Movement: push up to {{reach, plural, one {# square} other {# squares}}} in any direction (or decline).","Every 3rd Capture grants a Movement: push up to {{reach, plural, one {# square} other {# squares}}} in any direction (or decline)."],"p":"A free Movement banked!","params":[[{"n":"reach","v":1}],[{"n":"reach","v":2}],[{"n":"reach","v":3}]]},
"heavy_cudgel":{"d":"Capturing an adjacent enemy deals +1 Damage. Can't be taken with Heavy Pike.","l":["Capturing an adjacent enemy deals +{{damage}} Damage.","Capturing an adjacent enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_ice":{"d":"Capturing a Frozen enemy deals +1 Damage. Offered once you own a Freeze talent.","l":["Capturing a Frozen enemy deals +{{damage}} Damage.","Capturing a Frozen enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_pike":{"d":"Capturing a non-adjacent enemy deals +1 Damage. Can't be taken with Heavy Cudgel.","l":["Capturing a non-adjacent enemy deals +{{damage}} Damage.","Capturing a non-adjacent enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"cleave":{"d":"Capturing also deals 1 Damage to the enemy one square beyond your target, along your line of approach.","p":"Cleaved the enemy behind!"},
"trap":{"d":"Every 4th move, leave a trap on the square you left. It arms after 1 Turn; an enemy that steps on it dies. Armed traps last 3 Turns.","l":["Every 4th move, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed.","Every 3rd move, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed.","Every 2nd move, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed."],"p":"A trap is laid!"},
"castle_bloodline":{"d":"Slide 4+ squares horizontally (along a rank) without Capturing to gain a Shield.","l":["Slide 4+ squares sideways without Capturing to gain a Shield.","Slide 4+ squares sideways without Capturing to gain 2 Shields (the 2nd needs Aegis's raised cap to stick)."],"p":"Castle Shields raised!"},
"bishops_mantle":{"d":"A diagonal Capture grants an additional Movement — up to {{cap}} per Turn.","l":["A diagonal Capture grants an additional Movement — up to {{cap}} per Turn.","A diagonal Capture grants an additional Movement — up to {{cap}} per Turn.","A diagonal Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Diagonal Capture refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"teleport_strike":{"d":"Every 3rd Capture, deal 1 Damage to the nearest enemy in a straight line from you.","p":"Struck a distant enemy!"},
"cryostasis":{"d":"After a Capture, Freeze the nearest adjacent enemy (once per Turn).","l":["After a Capture, Freeze the nearest adjacent enemy. Once per Turn.","After a Capture, Freeze the 2 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 3 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 4 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 5 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 6 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 7 nearest adjacent enemies. Once per Turn.","After a Capture, Freeze the 8 nearest adjacent enemies. Once per Turn."],"p":"Froze nearby enemies!"},
"bargaining":{"d":"Campaign merchant-shop items cost 10% less.","l":["Campaign merchant-shop items cost {{discount}}% less.","Campaign merchant-shop items cost {{discount}}% less.","Campaign merchant-shop items cost {{discount}}% less."],"params":[[{"n":"discount","v":10}],[{"n":"discount","v":20}],[{"n":"discount","v":30}]]},
"bulk_buy":{"d":"Every 4th item you buy in a merchant shop comes doubled.","l":["Every {{cadence, ordinal}} item you buy in a campaign merchant shop comes doubled.","Every {{cadence, ordinal}} item you buy in a campaign merchant shop comes doubled."],"params":[[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"bulk_stock":{"d":"Merchant-shop slots can stock multiple copies.","l":["Merchant-shop slots have a 50% chance to stock 2 copies.","Each Shop slot has a 75% chance to stock at least 2 copies and a 25% chance to stock 3.","Each Shop slot has a 75% chance to stock at least 2 copies, a 50% chance to stock at least 3, and a 10% chance to stock 4."]},
"butterfingers":{"d":"Debug: drop all your items at the start of every Turn — keeps the run item-poor to test the Scavenger pick."},
"haggler":{"d":"Your first merchant-shop purchase each Act costs 40% less.","l":["Your first merchant-shop purchase each Act costs {{discount}}% less.","Your first merchant-shop purchase each Act costs {{discount}}% less.","Your first merchant-shop purchase each Act costs {{discount}}% less."],"params":[[{"n":"discount","v":40}],[{"n":"discount","v":50}],[{"n":"discount","v":60}]]},
"field_medic":{"d":"The first minion that would die each board is saved instead."},
"field_marshal":{"d":"Your Summoned minions think one Turn ahead: instead of chasing an enemy's current square, each moves to a safe square that cuts off where the nearest enemy will go next Turn."},
"field_promotion":{"d":"Your conscripts become knights instead of pawns. With a Retinue upgrade (Rook / Bishop / King), they upgrade again to match your escort."},
"emergency_pocket":{"d":"Start each Boss battle with a random scroll."},
"prepared_caster":{"d":"Start each non-Boss battle with a temporary scroll."},
"scout_path":{"d":"See one floor farther on the campaign map per level.","l":["See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","Limit Break — see {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map."],"params":[[{"n":"floors","v":1}],[{"n":"floors","v":2}],[{"n":"floors","v":3}],[{"n":"floors","v":4}],[{"n":"floors","v":5}],[{"n":"floors","v":6}],[{"n":"floors","v":7}],[{"n":"floors","v":8}]]},
"royal_cartographer":{"d":"Choose a node kind (Elites or shops) to reveal across the Act.","l":["Reveal a chosen node kind (Elites or shops) across the Act.","Reveal the other kind too — every Elite AND Shop node in the Act."]},
"royal_informant":{"d":"See enemy-royal ambush marks on every Elite on the map.","l":["See enemy-royal ambush marks on every Elite across the whole map, not just within reach.","See enemy-royal ambush marks on every Elite across the map; one ambushing royal's piece icon replaces the Elite skull."]},
"lucky_draw":{"d":"Your first reward reroll each Turn costs 25% less. Stacks with Mulligan.","l":["Your first reward reroll each Turn costs {{discount}}% less.","Your first reward reroll each Turn costs {{discount}}% less.","Your first reward reroll each Turn costs {{discount}}% less.","Limit Break — your first reward reroll each Turn is FREE."],"params":[[{"n":"discount","v":25}],[{"n":"discount","v":50}],[{"n":"discount","v":75}],[{"n":"discount","v":100}]]},
"map_merchant":{"d":"Pay gold to Summon a merchant shop anywhere on the campaign map.","l":["Summon a merchant shop anywhere on the map for {{gold}} gold.","Summon a merchant shop anywhere on the map for {{gold}} gold.","Summon a merchant shop anywhere on the map for {{gold}} gold."],"params":[[{"n":"gold","v":50}],[{"n":"gold","v":40}],[{"n":"gold","v":30}]]},
"ascendant_crown":{"d":"After each Boss, upgrade one owned relic."},
"cavalry":{"d":"Capturing a protected enemy banks a knight-jump Maneuver (up to 1 per Turn).","l":["A protected Capture banks a knight-jump Maneuver — at most {{cap}} per Turn.","A protected Capture banks a knight-jump Maneuver — at most {{cap}} per Turn.","A protected Capture banks a knight-jump Maneuver — at most {{cap}} per Turn."],"params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"sanguine_pact":{"d":"Every 5th Capture of a protected enemy grants a temporary Heart.","l":["Every {{cadence}} Captures of a protected enemy grant a temporary Heart.","Every {{cadence}} Captures of a protected enemy grant a temporary Heart.","Every {{cadence}} Captures of a protected enemy grant a temporary Heart."],"p":"A Shield bleeds into a temporary Heart!","params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"quartermaster":{"d":"Every 10th Action grants a Shield.","l":["Every {{cadence, ordinal}} Action grants a Shield.","Every {{cadence, ordinal}} Action grants a Shield.","Every {{cadence, ordinal}} Action grants a Shield.","Limit Break — every {{cadence, ordinal}} Action grants a Shield."],"p":"Shield gained!","params":[[{"n":"cadence","v":10}],[{"n":"cadence","v":8}],[{"n":"cadence","v":6}],[{"n":"cadence","v":4}]]},
"martyr":{"d":"A save-yourself talent: when a blow would end your run, a minion throws itself in front and dies instead — you survive. Each minion can save you once.","p":"A minion falls in your place!"},
"mirror_shield":{"d":"The first enemy that would Capture you is repelled and dealt 1 Damage — once per battle.","l":["The first enemy that would Capture you each battle is repelled, taking 1 Damage.","The first two enemies that would Capture you each battle are repelled, each taking 1 Damage.","The first three enemies that would Capture you each battle are repelled, each taking 1 Damage."]},
"mirror_edge":{"d":"While you hold Mirror Shield, its reflect deals 2 Damage instead of 1."},
"mulligan":{"d":"Your reward rerolls cost 10% less.","l":["Your reward rerolls cost {{discount}}% less.","Your reward rerolls cost {{discount}}% less.","Your reward rerolls cost {{discount}}% less."],"params":[[{"n":"discount","v":10}],[{"n":"discount","v":20}],[{"n":"discount","v":30}]]},
"royal_armor":{"d":"The first pawn Capture against you each board is ignored.","l":["The first pawn Capture against you each board is ignored.","The first two pawn Captures against you each board are ignored.","The first three pawn Captures against you each board are ignored."],"p":"Royal armor holds!"},
"last_stand":{"d":"A save-yourself talent: once per run, survive a fatal blow and Freeze every enemy for a Turn.","p":"You cheat death — enemies Frozen!"},
"clean_execution":{"d":"Capturing an unprotected enemy doubles the gold (more at higher levels).","l":["Unprotected Captures pay double gold.","Unprotected Captures pay triple gold.","Limit Break — unprotected Captures pay quadruple gold."]},
"rooks_momentum":{"d":"Charge 4+ squares in a straight line (without Capturing) and knock the first enemy ahead of you backwards (farther at higher levels).","l":["Charge 4+ squares in a straight line (without Capturing) and knock the first enemy ahead of you back one square.","Charge 4+ squares in a straight line (without Capturing) and knock the first enemy ahead of you back two squares.","Charge 4+ squares in a straight line (without Capturing) and knock the first enemy ahead of you back three squares."]},
"royal_decree":{"d":"Once per battle, deal 1 Damage to a chosen enemy. Leveling up re-arms a spent charge.","l":["Once per battle, deal {{damage}} Damage to a chosen enemy.","Once per battle, deal {{damage}} Damage to a chosen enemy.","Once per battle, deal {{damage}} Damage to a chosen enemy and its four orthogonal neighbors."],"p":"Smite unleashed!","params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}],[{"n":"damage","v":3}]]},
"perpetual_decree":{"d":"20 Captures re-arm a spent Royal Decree. The counter pauses while the charge is unspent.","l":["Its charge comes back {{kills}} Captures after you spend Royal Decree.","Its charge comes back {{kills}} Captures after you spend Royal Decree.","Its charge comes back {{kills}} Captures after you spend Royal Decree."],"p":"Royal Decree recharged!","params":[[{"n":"kills","v":20}],[{"n":"kills","v":15}],[{"n":"kills","v":10}]]},
"royal_influence":{"d":"Once per battle (twice at Level 2), mind control an ordinary enemy for 1 Turn. Bosses and enemy royals cannot be controlled.","l":["Once per battle, mind control an ordinary enemy for 1 Turn.","Twice per battle, mind control an ordinary enemy for 1 Turn."],"p":"Influence asserted!"},
"perpetual_influence":{"d":"20 Captures re-arm a spent Royal Influence charge. The counter pauses while the charge is unspent.","l":["A charge comes back {{kills}} Captures after you spend Royal Influence.","A charge comes back {{kills}} Captures after you spend Royal Influence.","A charge comes back {{kills}} Captures after you spend Royal Influence."],"p":"Royal Influence recharged!","params":[[{"n":"kills","v":20}],[{"n":"kills","v":15}],[{"n":"kills","v":10}]]},
"sacrificial_knife":{"d":"Destroy one of your minions to deal 1 Damage to a chosen enemy.","l":["Destroy one of your minions to deal {{damage}} Damage to a chosen enemy.","Destroy one of your minions to deal {{damage}} Damage to a chosen enemy.","Destroy one of your minions to deal 3 Damage to a chosen enemy and its four orthogonal neighbors."],"p":"A minion is sacrificed to strike!","params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}],[{"n":"damage","v":3}]]},
"sanctuary":{"d":"A save-yourself talent: once per battle, gain a Shield (Lv1), become immune to Capture for a Turn (Lv2), or both (Lv3).","l":["Once per battle, gain a Shield that absorbs the next hit.","Once per battle, become immune to Capture for the next Turn.","Once per battle, gain a Shield and become immune to Capture for the next Turn."],"p":"Immune this Turn!"},
"stalemate_clause":{"d":"Once per run: if you have no safe Movement, gain an emergency Teleport.","l":["Once per run, gain an emergency Teleport when you have no safe Movement.","Twice per run, gain an emergency Teleport when you have no safe Movement.","Three times per run, gain an emergency Teleport when you have no safe Movement."],"p":"Emergency Teleport granted!"},
"blink_crown":{"d":"Once per battle, use an Action to Teleport the royal to ANY square.","p":"Blinked to safety!"},
"aegis":{"d":"Hold up to 2 Shields at once (3 at Lv2); Lv3 starts each board shielded.","l":["Hold up to 2 Shields at once.","Hold up to 3 Shields at once.","Hold up to 3 Shields at once, and start each board with one Shield already up."]},
"bandolier":{"d":"Use up to 4 items in one Turn (base 3).","l":["Use up to {{cap}} items in one Turn (base 3).","Use up to {{cap}} items in one Turn (base 3).","Use up to {{cap}} items in one Turn (base 3)."],"params":[[{"n":"cap","v":4}],[{"n":"cap","v":5}],[{"n":"cap","v":6}]]},
"battering_ram":{"d":"A non-killing Attack grants an additional Action (up to 1 per Turn).","l":["A non-killing Attack grants an additional Action — up to {{cap}} per Turn.","A non-killing Attack grants an additional Action — up to {{cap}} per Turn.","A non-killing Attack grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"serrated_trap":{"d":"Your traps deal 2 Damage when sprung (base 1) — through a Shield and into the Heart behind it. Pick one trap modification: Serrated, Frost, or Disarming."},
"frost_trap":{"d":"Your traps deal 1 Damage and Freeze a surviving enemy for 1 Turn — held in the jaws. Pick one trap modification: Serrated, Frost, or Disarming."},
"fumble_forecast":{"d":"ADMIN: the sim lens marks squares spared only by an upcoming enemy fumble (yellow \"!\"). Grant to opt in; no rules effect."},
"fumble_marks":{"d":"ADMIN: blundering enemies wear their annotator badges (\"?\"/\"??\"/\"???\"). Grant to opt in; no rules effect."},
"disarming_trap":{"d":"Your traps deal 1 Damage and dispel one random enchant (a Swift extra Movement or a Heavy strike) from a surviving enemy. Pick one trap modification: Serrated, Frost, or Disarming."},
"royal_retinue":{"d":"Start every board with an escort of minion knights — one per level (up to 4). Upgrade them with the pick-one Rook/Bishop/King Retinue set.","l":["Start each board with {{knights, plural, one {# minion knight} other {# minion knights}}}.","Start each board with {{knights, plural, one {# minion knight} other {# minion knights}}}.","Start each board with {{knights, plural, one {# minion knight} other {# minion knights}}}.","Start each board with {{knights, plural, one {# minion knight} other {# minion knights}}}."],"params":[[{"n":"knights","v":1}],[{"n":"knights","v":2}],[{"n":"knights","v":3}],[{"n":"knights","v":4}]]},
"rook_retinue":{"d":"Your retinue upgrades to rooks, each carrying a Shield. Pick one retinue upgrade: Rook, Bishop, or King."},
"bishop_retinue":{"d":"Your retinue upgrades to bishops, each acting twice per Turn. Pick one retinue upgrade: Rook, Bishop, or King."},
"king_retinue":{"d":"Your retinue upgrades to kings, each with two Hearts. Pick one retinue upgrade: Rook, Bishop, or King."},
"ghost_step":{"d":"Your sliders glide through one enemy to the open squares beyond — no kill needed."},
"heavy_strike":{"d":"Your Captures deal +1 Damage.","l":["Your Captures deal +{{bonus}} Damage.","Your Captures deal +{{bonus}} Damage.","Your Captures deal +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"shield_piercer":{"d":"Your Captures pierce up to 1 enemy Shield (more at higher levels), striking straight to a Heart.","l":["Your Captures pierce an enemy carrying up to {{shields, plural, one {# Shield} other {# Shields}}}, striking straight to a Heart.","Your Captures pierce an enemy carrying up to {{shields, plural, one {# Shield} other {# Shields}}}, striking straight to a Heart.","Your Captures pierce an enemy carrying up to {{shields, plural, one {# Shield} other {# Shields}}}, striking straight to a Heart."],"params":[[{"n":"shields","v":1}],[{"n":"shields","v":2}],[{"n":"shields","v":3}]]},
"heavy_rounds":{"d":"Your Sniper shots deal +1 Damage to anything. Exclusive with the other Sniper Damage mods.","l":["Your Sniper shots deal +{{bonus}} Damage to anything.","Your Sniper shots deal +{{bonus}} Damage to anything."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}]]},
"disruptor_rounds":{"d":"Your Sniper shots strip a random enchant (Swift / Heavy) off a surviving target. Exclusive with Ricochet Rounds."},
"ricochet_rounds":{"d":"Your Sniper shots also hit the nearest adjacent enemy for the same Damage. Exclusive with Disruptor Rounds."},
"armor_piercing_rounds":{"d":"Your Sniper shots deal +2 Damage to Shields, 3 total. Exclusive with the other Sniper Damage mods.","l":["Your Sniper shots deal +{{bonus}} Damage to Shields ({{total}} total).","Your Sniper shots deal +{{bonus}} Damage to Shields ({{total}} total)."],"params":[[{"n":"bonus","v":2},{"n":"total","v":3}],[{"n":"bonus","v":3},{"n":"total","v":4}]]},
"hollow_point_rounds":{"d":"Your Sniper shots tear through unshielded Hearts, dealing +2 Damage to them (3 total; +3 / 4 total at Lv2) and nothing to a Shield. Exclusive with the other Sniper Damage mods.","l":["Your Sniper shots deal +{{life}} Damage ({{total}} total) to an unshielded enemy's Hearts, and nothing to a Shield.","Your Sniper shots deal +{{life}} Damage ({{total}} total) to an unshielded enemy's Hearts, and nothing to a Shield."],"params":[[{"n":"life","v":2},{"n":"total","v":3}],[{"n":"life","v":3},{"n":"total","v":4}]]},
"warp_step":{"d":"Teleporting (Teleport, Blink Crown) no longer spends your Action."},
"thinking_with_portals":{"d":"Teleport can also target a non-Boss enemy — blink onto it and swap places."},
"threat_numbers_only":{"d":"ADMIN: the threat lens draws its per-square numbers WITHOUT the red square tint — a display experiment. Admin-grant only; no rules effect."},
"puppeteer":{"d":"Your mind-control effects affect enemies 1 Turn longer per level.","l":["Your mind-control effects affect each enemy {{turns, plural, one {# Turn} other {# Turns}}} longer.","Your mind-control effects affect each enemy {{turns, plural, one {# Turn} other {# Turns}}} longer.","Your mind-control effects affect each enemy {{turns, plural, one {# Turn} other {# Turns}}} longer."],"params":[[{"n":"turns","v":1}],[{"n":"turns","v":2}],[{"n":"turns","v":3}]]},
"promotion":{"d":"Reach the far row to Promote into a Wazir for the rest of the battle. A Wazir moves or Captures one square in any orthogonal direction. Exclusive to the Pawn."},
"scavenger":{"d":"While you hold fewer than three items, Capturing an enemy lets you choose one of three random items. Exclusive to the Pawn."},
"vanguard":{"d":"A non-capturing Movement grants an additional Movement — up to {{cap}} per Turn. Capturing neither spends nor stops the streak.","l":["A non-capturing Movement grants up to {{cap, plural, one {# additional Movement} other {# additional Movements}}} per Turn.","A non-capturing Movement grants up to {{cap, plural, one {# additional Movement} other {# additional Movements}}} per Turn.","A non-capturing Movement grants up to {{cap, plural, one {# additional Movement} other {# additional Movements}}} per Turn."],"p":"Movement refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"warlord":{"d":"Your minions' Captures deal +1 Damage.","l":["Your minions' Captures deal +{{bonus}} Damage.","Your minions' Captures deal +{{bonus}} Damage.","Your minions' Captures deal +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"drillmaster":{"d":"Your minions gain one extra Action each Turn.","l":["Your minions gain one extra Action each Turn.","Your minions gain two extra Actions each Turn.","Your minions gain three extra Actions each Turn."]},
"standard_bearer":{"d":"When you end a Turn beside one of your minions, it gains a Shield."},
"conscription":{"d":"Every 5th Capture Summons a friendly pawn minion beside you.","l":["Every {{cadence, ordinal}} Capture Summons a friendly pawn minion beside you.","Every {{cadence, ordinal}} Capture Summons a friendly pawn minion beside you.","Every {{cadence, ordinal}} Capture Summons a friendly pawn minion beside you."],"p":"A soldier is drafted!","params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"vampire_king":{"d":"Every Capture pays +10 gold and every 4th grants a temporary Heart — but any Turn without a Capture costs one real Heart.","p":"Siphoned a temporary Heart!"},
"bloodlust_crown":{"d":"Gain one additional Action every Turn. If a Capture is available, you must Capture or move to an open exit; all other moves are unavailable."},
"lone_wolf":{"d":"Captures Spawn one fewer enemy — but every Spawn is armored, and you can't recruit minions."},
"vow_of_patience":{"d":"Capturing an enemy that's stood 3+ Turns pays double gold — but you can't Capture a freshly-spawned one at all."},
"tempo_bank":{"d":"Every 2 captureless Turns banks +1 Action (up to this relic's level); every captureless Turn also Spawns an extra enemy.","l":["Every 2 captureless Turns banks +1 Action, up to {{cap, plural, one {# Action} other {# Actions}}}. Activate to spend the entire hoard. Every captureless Turn also Spawns one extra enemy.","Every 2 captureless Turns banks +1 Action, up to {{cap, plural, one {# Action} other {# Actions}}}. Activate to spend the entire hoard. Every captureless Turn also Spawns one extra enemy.","Every 2 captureless Turns banks +1 Action, up to {{cap, plural, one {# Action} other {# Actions}}}. Activate to spend the entire hoard. Every captureless Turn also Spawns one extra enemy."],"p":"Banked Actions unleashed!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"statue_king":{"d":"Only adjacent enemies can Damage you — but you can Move or Capture only one square at a time."},
"summon_shop":{"d":"Once per Turn, pay 100 gold to conjure a merchant shop mid-battle (or on the campaign map) and buy consumables."},
"check":{"d":"Every third Turn, enemies you threaten must flee instead of attacking."},
"phase_mode":{"d":"Your sliders Capture through one enemy — the piece behind it. But enemies can slip past one of your minions to reach you, too."},
"riftwalker":{"d":"Every square you leave becomes a wall for 3 Turns — pursuers can't follow, but you can't backtrack either."},
"the_conscriptor":{"d":"Captures conscript enemies as minions instead of killing them. Conscripts pay no points or gold, arrive dazed for 1 Turn, and fade after 5 Turns."},
"vow_of_poverty_alms":{"d":"Swear the vow: lose all gold and forgo purchases for the rest of the run. Give away every carried item at a Shop to earn an Elite relic draft. In return, every 100 gold you would have earned becomes a bonus relic draft."},
"vow_of_poverty_ascetics_edge":{"d":"Swear the vow: lose all gold and forgo purchases for the rest of the run. Give away every carried item at a Shop to earn an Elite relic draft. In return, every 10th Capture grants a temporary Heart, up to 3 over your maximum."},
"vow_of_poverty_paupers_procession":{"d":"Swear the vow: lose all gold and forgo purchases for the rest of the run. Give away every carried item at a Shop to earn an Elite relic draft. In return, every 5th Capture Summons a follower beside you (a knight)."},
"cartographers_lens":{"d":"Preview the board shape for each battle and, at Level 2, its dimensions.","l":["Revealed battle nodes show their board shape.","Revealed battle nodes show the board shape AND its exact dimensions."]},
"event_scout":{"d":"Reveal every Event node on the map; higher levels preview its encounter menu.","l":["Reveal every Event node on the map — this Act and every Act after.","Reveal every Event node, and preview ONE of the three encounters each event's menu will offer.","Reveal every Event node, and preview TWO of the three encounters each event's menu will offer."]},
"forbidden_index":{"d":"The map shows which relics are sealed away (unobtainable) this run."},
"bottomless_satchel":{"d":"CHEAT: 999 of every item, 999 uses per Turn (per-item caps too), 999,999 gold. Admin-grant only."},
"farsight_monocle":{"d":"Identify every visible node bonus: reveals WHAT each sparkling node does."},
"panopticon":{"d":"CHEAT: reveal the map 99 rows deep and identify every visible node bonus. Admin-grant only."},
"immortal_crown":{"d":"CHEAT: 999 Hearts and 999 max Hearts on grant. Admin-grant only."},
"map_warp":{"d":"CHEAT: enter ANY map node, reachable or not — back and forth. Admin-grant only."},
"endless_shelves":{"d":"CHEAT: buying out a shop slot restocks it with another random item. Admin-grant only."},
"statistician":{"d":"Shows the Next queue — this Turn's upcoming Spawn kinds.","l":["The HUD shows the Next queue — this Turn's upcoming Spawn kinds.","The Next queue extends a full extra Turn ahead.","Each queued unit shows the Shields, Hearts, and moves it will arrive with."]},
"quiet_steps":{"d":"Every 5th Turn you end unthreatened grants a Shield; threatened Turns do not reset the count.","l":["Every {{cadence, ordinal}} Turn you end unthreatened grants 1 Shield; threatened Turns do not reset the count.","Every {{cadence, ordinal}} Turn you end unthreatened grants 1 Shield; threatened Turns do not reset the count.","Every {{cadence, ordinal}} Turn you end unthreatened grants 1 Shield; threatened Turns do not reset the count."],"p":"Quiet steps — a Shield settles.","params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"boomerang_wax":{"d":"Every Capture knocks an extra step off Boomerang's cooldown — kill your way back to the next return."},
"drill_whistle":{"d":"Every kill by one of your minions pays +3 gold.","l":["Your minions' kills pay +{{gold}} gold.","Your minions' kills pay +{{gold}} gold.","Your minions' kills pay +{{gold}} gold.","Limit Break — your minions' kills pay +{{gold}} gold."],"params":[[{"n":"gold","v":3}],[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":15}]]},
"cold_snap":{"d":"Your Freezes last +1 Turn. Bosses are capped at 1 Turn; Elite battles halve the total duration, rounded up."},
"pathmaker":{"d":"Start each board with a banked knight-jump Maneuver — spend it in place of a normal move, like any banked knight Maneuver.","l":["Start each board with {{charges, plural, one {# banked knight-jump Maneuver} other {# banked knight-jump Maneuvers}}}.","Start each board with {{charges, plural, one {# banked knight-jump Maneuver} other {# banked knight-jump Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"switchback":{"d":"Start each board with a banked diagonal-slide Maneuver — spend it in place of a normal move, like any banked diagonal Maneuver.","l":["Start each board with {{charges, plural, one {# banked diagonal-slide Maneuver} other {# banked diagonal-slide Maneuvers}}}.","Start each board with {{charges, plural, one {# banked diagonal-slide Maneuver} other {# banked diagonal-slide Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"causeway":{"d":"Start each board with a banked straight-slide Maneuver — spend it in place of a normal move, like any banked straight Maneuver.","l":["Start each board with {{charges, plural, one {# banked straight-slide Maneuver} other {# banked straight-slide Maneuvers}}}.","Start each board with {{charges, plural, one {# banked straight-slide Maneuver} other {# banked straight-slide Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"watchtower":{"d":"Shows Cursed Sense's attacker-count numbers on your legal destinations. Requires Cursed Sense.","l":["Shows Cursed Sense's attacker-count numbers on your legal destination squares.","Shows the numbers on every square within radius 5 of the royal.","Shows the numbers across the whole board."]},
"clutch_bandage":{"d":"Win a battle at exactly 1 Heart to restore 1 real Heart."},
"understudy":{"d":"Your first minion each battle arrives shielded.","l":["Your first minion each battle arrives with a Shield.","Your first two minions each battle arrive with a Shield.","Your first three minions each battle arrive with a Shield.","Every minion arrives with a Shield."]},
"frostbite":{"d":"Every 5th Turn, Freeze the nearest adjacent enemy.","l":["Every {{interval, ordinal}} Turn, Freeze the nearest adjacent enemy.","Every {{interval, ordinal}} Turn, Freeze the nearest adjacent enemy.","Every {{interval, ordinal}} Turn, Freeze the nearest adjacent enemy. Unlocks Cryostasis."],"p":"Frostbite!","params":[[{"n":"interval","v":5}],[{"n":"interval","v":4}],[{"n":"interval","v":3}]]},
"slow_mend":{"d":"Every 10th Turn, gain a temporary Heart.","l":["Every {{interval, ordinal}} Turn, gain a temporary Heart.","Every {{interval, ordinal}} Turn, gain a temporary Heart.","Every {{interval, ordinal}} Turn, gain a temporary Heart.","Limit Break — every {{interval, ordinal}} Turn, gain a temporary Heart."],"p":"A wound closes.","params":[[{"n":"interval","v":10}],[{"n":"interval","v":8}],[{"n":"interval","v":6}],[{"n":"interval","v":4}]]},
"caltrop_spores":{"d":"Every 4th Capture scatters a caltrop on an available empty square beside you — an ordinary trap that rusts away after 3 Turns.","l":["Every {{period, ordinal}} Capture scatters a caltrop on an available empty square beside you. It lasts 3 Turns.","Every {{period, ordinal}} Capture scatters a caltrop on an available empty square beside you. It lasts 3 Turns."],"p":"Caltrops scatter!","params":[[{"n":"period","v":4}],[{"n":"period","v":2}]]},
"spore_cluster":{"d":"Your Caltrop Spores scatter TWO caltrops on their cadence instead of one.","p":"A cluster of caltrops!"},
"endless_spores":{"d":"Your Caltrop Spores scatter a caltrop on EVERY Capture, not just the cadence.","p":"Caltrops everywhere!"},
"patient_snares":{"d":"Your traps last +1 Turn per level before rusting away — until they trigger.","l":["Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}} before rusting away.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}} before rusting away.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}} before rusting away."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"barbed_spikes":{"d":"Your traps deal +1 Damage per level, on top of their base Damage.","l":["Your traps deal +{{damage}} Damage.","Your traps deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"twinspring":{"d":"Each of your traps triggers twice — on two different enemies — before it is consumed."},
"sommelier":{"d":"If all four choices in a relic reward are Normal, redraw the reward once to improve the odds of a Magical-or-better choice."},
"heavy_cleaver":{"d":"Cleave deals +1 Damage per level.","l":["Cleave deals +{{bonus}} Damage.","Cleave deals +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}]]},
"berserk":{"d":"Toggle: your strikes deal double Damage, but each recoils 1 Damage back at you.","p":"Berserk!"},
"boomerang_blade":{"d":"When Boomerang snaps you home, every enemy adjacent to the landing square takes 1 Damage (Lv2: survivors are Frozen 1 Turn).","l":["Boomerang's return deals 1 Damage to every adjacent enemy.","Boomerang's return deals 1 Damage to every adjacent enemy and Freezes the survivors for 1 Turn."],"p":"Shockwave!"},
"tacticians_patience":{"d":"Your first Movement (no Capture, no Attack) each battle spends no Action (Lv2: the opener also grants a Shield).","l":["Your first Movement each battle spends no Action.","Your first Movement each battle spends no Action and grants a Shield."],"p":"A patient opening."},
"undertow":{"d":"After a Capture, pull the nearest enemy in a straight line 1 square toward the square you left (once per Turn).","l":["After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left (once per Turn).","After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left (once per Turn).","After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left (once per Turn). A rock or an armed trap in the pull path destroys the victim."],"p":"The undertow drags!","params":[[{"n":"reach","v":1}],[{"n":"reach","v":2}],[{"n":"reach","v":2}]]},
"collision_course":{"d":"When a pull or shove you cause stops against a blocker, the displaced enemy takes 1 Damage (Lv2: a blocking enemy does too).","l":["An enemy you displace into a blocker takes 1 Damage.","An enemy you displace into a blocker takes 1 Damage, and a blocking enemy takes 1 Damage too."]},
"second_wind":{"d":"Once per battle, bank a free 1-square Movement after 5 Turns — activate it any time.","l":["After {{turns}} Turns, bank a spare 1-square Movement (once per battle).","After {{turns}} Turns, bank a spare 1-square Movement (once per battle).","After {{turns}} Turns, bank a spare 1-square Movement (once per battle)."],"p":"A Movement banked.","params":[[{"n":"turns","v":5}],[{"n":"turns","v":4}],[{"n":"turns","v":3}]]},
"read_the_room":{"d":"Sharpens Cursed Sense to account for enemies that act more than once: dangerous squares count every hit an enemy could land this Turn, not just one. Also shows each enemy's exact per-hit Damage on its badge when it is more than 1. Requires Cursed Sense."},
"administrators_signet":{"d":"CHEAT: the admin-mode key — while it glows, every admin control in the client is visible. Toggled on the card, never drafted."},
"impatience":{"d":"You may move while animations are still playing."},
"chronometer":{"d":"Adds a dial that sets animation speed, from 10x slower to 10x faster."},
"master_of_ceremonies":{"d":"CHEAT: event menus offer EVERY eligible encounter, not 1-of-3. Admin-grant only."},
"danger_sense":{"d":"Dangerous squares glow red. Each level sharpens the reading — baseline danger, exact Hearts, defensive relics, then response-altering relic effects and Shields at the Lv4 Limit Break.","l":["Squares where an enemy Attack could reach you this Turn glow red, before your defenses and upcoming relic effects answer.","The baseline danger squares glow red, and your legal destination squares show the exact Hearts that would reach you before your defenses and upcoming relic effects answer (Watchtower widens the numbers).","Now mitigation-aware: your defensive relics are included, but upcoming Turn-end relic effects and passive Shields are not. Each dangerous square shows the net Hearts you take.","Limit Break — TRUE forecast: relic effects that alter the coming enemy response fire, and every defense counts, including passive Shields. Only squares where you would actually lose a Heart glow; next-Turn healing never erases Damage already taken.","ADMIN — real-move sim: every legal destination shows the Hearts you would ACTUALLY lose playing that move for real — a Capture spawns its reinforcements and your relics fire before the enemies answer. Squares you cannot reach this Turn get a teleport-style TRUE reading instead, so the whole board is covered. Shift+R only; drafts and Limit Break never reach it."]},
"adjutant":{"d":"Enemies show their Turn-order numbers.","l":["Every enemy wears its Turn initiative number — read who moves first, second, third at a glance.","Your minions also join the ledger: select one to pin its planned move and see which enemy it will Attack. (Offered only while you hold a Minions talent.)"]},
"overstock":{"d":"Merchant Shops stock 1 more item per level.","l":["Merchant Shops stock {{slots, plural, one {# more item} other {# more items}}} (quick-play Summon Shop and campaign merchants alike).","Merchant Shops stock {{slots, plural, one {# more item} other {# more items}}}.","Merchant Shops stock 3 more items. (The third shelf is a campaign luxury — quick-play drafts stop at Lv2.)"],"params":[[{"n":"slots","v":1}],[{"n":"slots","v":2}],[{"n":"slots","v":3}]]},
"tacticians_eye":{"d":"Toggle a blue overlay of every square your royal can reach with Movement or Capture this Turn."},
"total_fumble":{"d":"Admin: enemies always blunder — every enemy move redraws uniformly from the engine's top four candidates instead of the strict best (the redraw may still land on the best move)."},
"message_log":{"d":"Admin: shows a running history panel of every centre-screen notice — relic procs and Turn banners (client-side only; no effect on the game rules)."},
"merge":{"d":"Marker: this enemy fused with others. The level counts its merges (tracking only — no gameplay effect).","l":["This enemy has merged once.","This enemy has merged twice.","This enemy has merged 3 times.","This enemy has merged 4 times.","This enemy has merged 5 times.","This enemy has merged 6 times.","This enemy has merged 7 times.","This enemy has merged 8 times.","This enemy has merged 9 times.","This enemy has merged 10 times."]},
"never_fumble":{"d":"Admin: enemies never blunder — every enemy plays the engine's strict best move (perfect play), overriding the seeded blunder rate, the 2% floor, and the Blunder relic."},
"vanguard_strike":{"d":"One Vanguard-refunded Movement per Turn becomes a full Action that may Capture. The Capture grants no refund; later non-capturing moves can still refund."},
"crystal_ball":{"d":"Your Danger Sense foresees enemy fumbles: threat readings include the blunders enemies will actually make, and squares spared only by a fumble are marked \"!\"."},
"marksman":{"d":"Every 8th Capture banks a temporary Sniper shot. Unlocks the Sniper Rounds talents.","l":["Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Limit Break — every {{cadence, ordinal}} Capture banks a temporary Sniper shot."],"p":"Sniper round loaded!","params":[[{"n":"cadence","v":8}],[{"n":"cadence","v":7}],[{"n":"cadence","v":6}],[{"n":"cadence","v":5}]]},
"royal_freeze":{"d":"Twice per battle, Freeze a chosen enemy for 1 Turn as a free Action. Bosses are capped at 1 Turn; Elite battles halve the duration.","l":["Twice per battle, Freeze a chosen enemy for {{turns, plural, one {# Turn} other {# Turns}}} as a free Action.","Twice per battle, Freeze a chosen enemy for {{turns, plural, one {# Turn} other {# Turns}}} as a free Action. Bosses are capped at 1 Turn; Elite battles halve the total duration, rounded up."],"p":"Frozen solid!","params":[[{"n":"turns","v":1}],[{"n":"turns","v":2}]]},
"perpetual_freeze":{"d":"20 Captures re-arm a spent Royal Freeze charge. The counter pauses while the charge is unspent.","l":["A charge comes back {{kills}} Captures after you spend Royal Freeze.","A charge comes back {{kills}} Captures after you spend Royal Freeze.","A charge comes back {{kills}} Captures after you spend Royal Freeze."],"p":"Royal Freeze recharged!","params":[[{"n":"kills","v":20}],[{"n":"kills","v":15}],[{"n":"kills","v":10}]]},
"ghost_mode":{"d":"Admin: enemy Attacks on you are bypassed. Level 1: enemies hunt you but every Attack Turn is skipped. Level 2: enemies do not even see you on the board.","l":["Enemies hunt you as usual but every Attack is skipped — an attacker stays put and no hit ever lands.","Enemies cannot see you at all: you are no target, your square reads empty to their search, and nothing ever lands on you."]},
"lens_per_submove":{"d":"Admin: the threat lens (danger tint + Watchtower counts) recalculates after EVERY enemy sub-move of the cascade, instead of holding until the enemies finish moving. Display timing only; no rules effect."},
"second_life":{"d":"Once per run, retry a non-Boss battle you lose."},
"deathtouch":{"d":"Admin: every landing blow kills outright — your Captures pierce all Shields and extra Lives, so a landing never chips. The kill always completes and takes the square."},
"contract_forge":{"d":"CHEAT: entered battles carry the boon/hazard YOU pick instead of the rolled pair. Admin-grant only."},
"cursed_sense":{"d":"Dangerous squares glow red — every square any enemy could Attack if pieces did not block each other (terrain like rocks still blocks). Adjutant refines the glow to respect blockers and move order; Watchtower adds capped attacker-count numbers."},
"draft_embargo":{"d":"Admin: score increases cannot open relic drafts or grant/offer items. Score-band gold and rewards from other sources are unaffected."}
},"items":{
"heal":{"d":"Gain one temporary Heart, up to your current maximum."},
"add_heart":{"d":"Raise your maximum Hearts by one and fill the new slot with a temporary Heart."},
"shield":{"d":"Gain a Shield — it absorbs the next hit before your Hearts."},
"expand_board":{"d":"Grow one edge of the board by one row or column. Wrapping boards grow by two rows or columns."},
"freeze_small":{"d":"Freeze every enemy in a {{size}}×{{size}} area for {{turns, plural, one {# Turn} other {# Turns}}}.","params":[[{"n":"size","v":2},{"n":"turns","v":1}]]},
"freeze_large":{"d":"Freeze every enemy in a {{size}}×{{size}} area for {{turns, plural, one {# Turn} other {# Turns}}}.","params":[[{"n":"size","v":3},{"n":"turns","v":1}]]},
"teleport":{"d":"Blink to ANY empty square — even into danger. Spends an Action."},
"double_move":{"d":"Gain an additional Action this Turn."},
"summon_knight":{"d":"Summon a friendly white knight on an empty square next to you; it hunts enemies after your move each Turn."},
"mind_control":{"d":"Seize an ordinary enemy: it becomes a temporary minion for two Turns, then reverts to a dazed enemy. Bosses and enemy royals cannot be controlled."},
"grenade":{"d":"Deal {{damage}} Damage to every enemy in a plus-shaped blast centered on the target square.","params":[[{"n":"damage","v":1}]]},
"hand_of_god":{"d":"Smite an ordinary enemy dead — anywhere. Enemy royals lose half their Hearts; Bosses take a single point of Damage."},
"sniper":{"d":"Shoot any enemy anywhere for {{damage}} Damage.","params":[[{"n":"damage","v":1}]]},
"wall":{"d":"Drop an impassable rock on an empty square, or remove a rock you click (one per Turn)."},
"disarm":{"d":"Strip an ordinary enemy of its Shield, extra Hearts, and extra moves. A Boss or enemy royal loses one per use, in order: Shield, Heart, move."},
"swap":{"d":"Trade places with one of your minions."},
"promotion":{"d":"Promote a minion one rung: pawn → knight → bishop → rook → queen."},
"scroll_healing":{"d":"Gain a temporary Heart (up to your max), and give every minion an extra Heart."},
"scroll_escape":{"d":"Flee a non-Boss battle: the node completes but grants no reward. Campaign only."},
"scroll_portal":{"d":"Map only: generate a fresh map for the current Act and return to its entrance. Your relics, gold, Hearts, and remaining items carry over; spent items stay spent."},
"scroll_protection":{"d":"Give the royal and every minion a Shield; each Shield absorbs the next hit."},
"scroll_silence":{"d":"For {{turns, plural, one {# Turn} other {# Turns}}} your Captures Spawn no new enemies.","params":[[{"n":"turns","v":2}]]},
"scroll_speed":{"d":"Gain an additional Action this Turn, and every minion acts one extra time in the next Minion phase."},
"decoy":{"d":"Place a decoy that enemies chase instead of you for up to two Turns."},
"undo":{"d":"Undo your last Move or item use. Won't take back reward, Shop, or draft choices."},
"life_potion":{"d":"Restore one real Heart, up to your maximum."}
}}
